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Showing posts from January, 2013
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Here is a 3D project I have been working on, its based on this miniature: http://fantastische-welten.blogspot.de/p/ausweg.html These are the initial models with the UVs sorted out and a checker texture applied to make sure its all working. At a later stage I had a better idea of how the UV mapping worked so I think in retrospect I should of spent more time in this phase as I had to redo the UVs for some of the smaller models in the scene. A progress shot on the texturing. And the final model with the texturing and a light set up in Maya as well as the hand painted textures that I used for everything. I used 256x256 for the most part, 1026x1026 for the main brick texture, and 512x512 for the ground and arch. I was hoping I could do the lighting and rendering in UDK, I had all the collision set up as well. I was having too many problems with it in the end as such I think Ill leave that part until I better understand the program. The fact that I thought you cou...
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A new illustration for my portfolio. I wanted this to originally be my final illustration of 2012 but I decided to make it a multi figure piece to really challenge myself so it ended up taking much longer than I had originally planned. Also I will be studying an MA in Concept art for games and animation at Teesside in February, I've been on the fence about studying an MA for awhile. Originally I was looking at doing one for 3D as there's more work in it quite frankly lol But im no where near good enough yet to get on an MA for that so I decided I might as well kill 2 birds with one stone and do a course that improves my concept art whilst also giving me the flexibility and time to learn 3D.  So lately ive been rushing around trying to organise for that, everything was very last minute. I got my unconditional place on ... CHRISTMAS EVE -_- As you can imagine it was impossible to get anything sorted out at that point so I had to nervously wait until January convinced it ...