An archive of artwork by Artist, and Writer Chris Reilly; a freelance Artist with over nine years of experience in Concept Art, Graphic Design and Illustration. Specialised in Landscape Illustration and Environment Design.
Sunday, 22 July 2012
Saturday, 21 July 2012
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| Thumbnails - Halls of the Dead |
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| Initial Line work |
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| Work in progress |
I'm currently working on the Dungeons and Dragons art test (Art Test link) I decided to go with the environment test to design the Halls of the Dead. This is due to wanting to include more architecture work in my portfolio/improving my skills at depicting it, and it sounded like a challenging project that would push my skills.
I'm going for a 15th century vibe with the design whilst bring in elements of the back story such as the Skulls and symbol for the God of the Halls which is a skeletal arm holding judgement scales. From what I understand the house is meant to represent a place of worship that is welcoming of death/is accepting of death.
I thought it would be cool to have a converted building that is welcoming due to its aesthetics whilst contrasting it with the bones and symbolism of the skull hand holding the judgement scales (eventually I want to look like they have been strapped to the building). Also wanted a warm colour scheme rather than a cliché cool colour scheme generally used when depicting death/horror type scenes. I feel warm colours are more welcoming, which seemed fitting to the concept.
Currently I am working towards removing the line work so that the final picture is a finished painterly look. Really trying to push my lighting and approaching this work in a more methodical manner than to what I usually do, such as working on flat colours, then adding ambient occlusion, with key lighting following, and so on. Which I hope will improve the overall quality of my work.
Wednesday, 11 July 2012
Sunday, 1 July 2012
Caravaggio study I did the the other day. Currently I'm working on storyboards and character designs in order to expand my portfolio. Im also spending much more time teaching my self 3DS Max and Mudbox, so might start posting my 3D Work soon, when it isn't consisting of lighting and texturing teapots lol
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